Playformation
Ice Melter · Connector

Two truths and a lie

Discover light personal stories through a guessing game.

10–15 minutes · 3-12 people per playing group; larger sessions may split into groups

Use this activity in the Studio →

Source timing: 10-15 minutes. The range above is given by the source. Source group guidance: 3-12 people. This describes the playing group, not a maximum attendance for the whole event.

Intention / Goal

Discover light personal stories through a guessing game.

Materials

Paper (optional), Pens / pencils (optional)

Facilitator & access notes

Do not demand intimate facts. In a larger room, use smaller groups of 3–12; a pass is welcome.

How to facilitate it

  1. Invite each person to prepare three low-stakes statements: two accurate and one invented.
  2. Take turns reading all three while the group considers which is invented.
  3. Hear a few guesses, let the speaker reveal the answer, and move to the next person.

Reflection prompts

  • Notice: What did this activity reveal about how we work together?
  • Carry forward: What would you like to try next?

Credit & lineage

Seeds for Change (documented version; original creator not established).

Concise original Playformation facilitator wording based on the Seeds for Change guide. Consent/access alternatives and estimated planning defaults are identified; this is not a claim of original authorship.

Anti-copyright: you may copy, adapt, use and distribute this adapted entry, provided the resulting work remains anti-copyright. Source: https://seedsforchange.org.uk/resources

Seeds for Change: Two truths and a lie ↗

Seeds for Change facilitation tools PDF, page 15 ↗

AI did the initial research. We’re sorry for any inaccuracies. Suggest an edit ↗

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